Karolina Szymkiewicz is a freelance illustrator working as ‹Karolful›.
Karolful utilises her expert drawing skills to respond to design briefs, developing creative outcomes that are relevant to modern media (prints, merchandise products, patterns, books, booklets, album covers etc).
Originally from Poland (Wrocław) she moved to Scotland to study in 2006 and graduated with distinction from a Master’s Illustration course at Edinburgh College of Art (September 2011). Not long after she moved to Leeds, where she is currently working on commissions and personal projects.
In her fine art work …
… Karolina takes inspiration from the human body and movement. This is reflected in the theme of contemporary dance, which Karolina has been exploring over the past 4 years. Her artwork focuses on figurative representations in pencil. However, recently she has also been incorporating other methods of drawing, like digital and monotype.
In 2013 Karolina was shortlisted for the New Lights Exhibition and was awarded the TIG Prize for most outstanding representational work. She was also involved in a residency with TASTE Shop in Shanghai, which resulted in a sold-out exhibition in April 2014 entitled “MA“. That year she also collaborated with a group of dancers from the Northern School of Contemporary Dance. With the support of East Street Arts this residency concluded in October 2014 with an exhibition at Union105 entitled ‘Pandora’s Box’.
In 2015 Karolina has participated in the development of a new piece by TurnAroundDance Theatre at Yorkshire Dance. This residency was followed by an exhibition at The Dukes gallery in Lancaster. Additionally, Karolful is contributing to a series of three group exhibitions called ’Fingers Crossed’ in Manchester, the theme for which is ‹luck, chance and coincidence.› The final instalment of this triptych will take place on the 13th of November.
In her illustration work …
… Karolful has acquired a great deal of experience and strong interest in character design, graphic design, and bookbinding. Currently, she is predominantly commissioned to work in Fashion, producing illustrations and patterns for children’s clothing. She has been involved in working on multiple Spring/Summer and Autumn/Winter collections for Mesamis and SunRoo clothing companies (based in China).
Apart from that, she has developed characters for the gaming industry, including working on series of illustration for a table top game called ‘Chronicles of Ollundra’. She has also worked with writers on illustrating characters for children’s stories like “The Arcane Compendium of Beasts and Races of the Realm”.
To get to know more about Karolina and her work you can follow her on a number of social media platforms (links provided below).
Noo-Studio is a Contemporary Design Studio that provides design solutions for brands.
Noo ? noonoo : noun (pl. noonoos) variant spelling of nunu. nunu |ˈnuːnuː| (also noonoo) noun (pl. nuns) S. African informal an insect, spider, worm, or similar small creature. ORIGIN from Zulu inunu ‘horrible object or animal’. Noo : A Scotticism is a phrase or word which is characteristic of dialects of Scots.  An archetypal example is « Och aye the noo», which translates as, « Oh yes, just now ». This phrase is often used in parody by non-Scots and although the phrases « Och aye » and « the noo » are in common use by Scots separately, they are rarely used together.
We develop idea of collectivity that brings remarkable creatives together ; that’s how we build a quality that is essential to our designs.
- Research : Strong attention to the first phase of project : market research,
references, design solutions to help define project scopes.
- Concept : With the strong contemporary background, studio creates concepts with clients
to ensure, that the final output meet all the requirements.
- Design : Our design proposals are the step where the client needs meet the designers mind.
We teach, define and value to offer applicable solutions.
- Solution : Defining the final solution is the key point to the successful designs.
With clients & collaborators, we define the objectives and shape the result.
- Feedback : Time shows how successful project is.
We summarise the process & gather the feedback to make it more effective in the future.